Wednesday 5 November 2014

Advanced Games Dev (AGD) week #2

Additional information regarding AGD, as the weeks progress the development process is gaining more of a foothold, though we're trying to limit our time on AGD due to the credits being lower than FYP. More brainstorm sessions have occurred between myself and Daz for what we need in the game and where to start working.


I had tasked the artists to come up with more moodboards for environments and character concepts. As such the feedback on our project is great and the artists are eager to get to work. Myself, cory and Chris have set up trello and an asset list to begun production of the demo we are to showcase on December.



Trello is a really useful website for group projects, it allows us to create check lists in detail and designate jobs to team members whilst keeping track of what's complete, or how far into completion it is.

continuing from the last blog update we've begun full development of our idea, the programmer has finally gotten a hole of UE4 and has begun testing our mechanics. Also the core demo features for our presentation have started to take shop, i compiled a list of what we want in the demo and so on: We're aiming for a small teaser video, showcasing the cellar/dungeon and cave area below the castle and some of the King's core mechanics whilst fighting a skeleton enemy. A short teaser of our king:

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